Source of reference
Encyclopedias, directories, dictionaries and electronic books are among common multimedia references.
2. Education and training
Learning has become more interesting and effective with educational programmes such as “edutainment” that is a combination of education and entertainment.
3. Entertainment
Entertainment produce computer games, and develop animations or special effects for cartoons and movies.
4. Scientific research
New findings can help the researchers to improve the condition of sick people.
5. Business
Multimedia applications are used in advertising products.
Many companies nowadays develop and distribute catalogues in the form of a CD-ROM as it is more interesting to the consumers.
6. Art
Artists use multimedia elements by combining drawing and animation.
7. Medicine
Doctors can practice or be trained in performing high-risk
surgery by using virtual surgery.
8. Engineering,
Computer-Aided Design or CAD is used. By using this application, engineers can view the design from many aspects and improve on it before production.
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